Our Engineering Philosophy

At Apeiron, we approach every build season with a professional engineering mindset. We begin with requirements analysis — breaking down the game manual to define what our robot must do, could do, and should never do. From there, we move through concept generation, design review, prototyping, fabrication, and iterative testing.

This is not just a school project. It is a compressed simulation of real-world engineering product development — and our students take every phase seriously.


Build Seasons

2024 Season — CRESCENDO

For the 2024 CRESCENDO game, Apeiron 8783 designed and built a robot capable of amplifying and scoring Notes into the Speaker and Amp. Our design featured a shooter mechanism, intake system, and a reliable auto-balance routine on the Stage.

Shooter MechanismNote IntakeAutonomous RoutinesStage Balance

Key Learning: Vision-assisted alignment using Limelight 3. Team developed its first full field-relative swerve drive system.

2023 Season — CHARGED UP

In CHARGED UP, Apeiron developed its first arm-based manipulator — a two-stage system capable of placing game pieces on the grid at high and mid nodes. This was our most mechanically complex robot to date.

Articulated ArmGripperNode PlacementAuto-Balance

Key Learning: Motor control with PID tuning (SparkMAX), pneumatic claw design, and auto-balancing on the charge station.

2022 Season — RAPID REACT

Our first competitive robot — a tank-drive ball shooter with a low-goal focus strategy. Simple, reliable, and built by students who were learning FRC for the very first time. This robot taught us more than any season since.

Tank DriveBall ShooterLow-Goal StrategySeason 1

Key Learning: This season was about learning the process. We built a robot that worked — and a team that would grow.


Technical Capabilities

CADFusion 360 / Onshape
JavaWPILib / Command-Based
REVSparkMAX / NEO Motors
LL3Limelight Vision
CNCMachining & Fabrication
GITVersion Control / GitHub

Our Engineering Process

WEEK 0

Game Analysis & Strategy

Full team game manual review. Requirements are ranked by point value, cycle time, and robot complexity. Strategic priorities are locked before any design work begins.

WEEK 1

Concept Generation & Design Review

Each subteam proposes design concepts. Sketches, quick CAD models, and white-board sessions lead to a Design Review — where the team votes on the final concept to build.

WEEKS 2–4

Prototyping & Fabrication

Mechanisms are prototyped from low-cost materials first. Only proven prototypes move to final fabrication. Code development begins in parallel.

WEEKS 5–6

Integration & Testing

Full robot integration, systems testing, and iterative refinement. Drive team begins practice. Strategy team begins scouting preparation.

COMPETITION

On the Field

All divisions operate simultaneously. Mechanics handle pit repairs, software iterates based on match data, scouting feeds the drive coach, and media captures every moment.